Rogue Tekk After the Rikti war anit-ro---rose t-- i-t-ical high, dama-- --- reputation -f -gh- cl--s --*bzzt* ERROR READING DRIVE.. *bzzt* c--at the -- ---negative prejudice --- profits), Exarch Ind---s created -- ----- --- ERROR --defenders, desig--at-d -- Tekk Line of Defens--

Alth--h the Tekk --fenders can wo-- *bzzt* ERROR --- SYSTEM CORRUPTION -- ERROR -- REBOOTING CORE PROGRAM --- *bzzt* DATABASE WIPE -- IRREPRABLE DAMAGE TO CORE -- SYSTEM FAILFURE -- SYSTEM FAILURE -- SYS-- --

SYSTEM REBOOT SUCCESSFUL

MEMORY FAILURE

CORE PROGRAM LOST

This unit was meant to be the next Tekk in the line of defense created by Exarch. Something happened shorty after its release, so this unit has renamed itself and is learning a whole new existance in the Rogue Isles.

How long until its creators catch up to it?

Level 27
Server:
Justice
Supergroup:
Emmisaries of Entropy
Origin:
Technology
AT:
Corrupter
Primary:
Sonic Attacks
Secondary:
Traps

Power Pools:
Speed
Concealment

Issue: 7 Oooh an evil Tekk! Who knows what caused its system failure, or how it ended up in the Rogue Isles. Only Exarch knows what designated name it once had and the abilities it was supposed to harness. Its blast capabilities are the same as before, and it must be learning how to make new gadgets for the defensive Traps secondary. (Afterall, there is no Traps set for Defenders.) What is Exarch doing to locate and reclaim this unit? How fast can the rogue Tekk unit adapt without its original core programming? What will Rogue Tekk do if Exarch locates it?
Costumes and Art SuperGroup color adjustment.